
Of South of the Circle, she says, “This game goes to the next level - and working with actors, we’ve never done that before.” “In terms of telling a narrative story through a game, in Lumino City there’s a real heart of a story about a child and working with their grandfather that we wanted to tell. “With the nature of the touch screen mechanic, we want people to be lost in the performances,” adds Bidwell, explaining that the idea is to work on instinct rather than overthinking decisions.Ĭreative producer John Lau, who joined State of Play two years ago when this project was kicking off, says that the game could be seen as a slight genre departure for State of Play, though perhaps more for audiences than for the creative team themselves as they frequently discuss influential story-based games such as Oxenfree and Firewatch.īidwell adds that she and Whittaker grew up on puzzle adventure games, which Lumino City pays homage to. He adds that the game was executed in a very naturalistic way, taking inspiration from Richard Linklater’s Before Sunrise and Before Sunset films. The game uses a symbol-based mechanic, which Whittaker explains is intended to create the most intuitive and spontaneous way of interacting with characters by taking an emotional response to the conversation. We asked whether or not that is really him, and you can play out this things.” So he goes back into his memory him as a child to explore how he became the character he was and how his parents behaved to him. Alluding to some of the action, Whittaker points out that “Peter is thrust out onto the ice and he has to escape, but just with his thoughts. “They’re equals, but they’re working in this structure which may not be as equal as they would like it to be,” he says, adding that the game explores that effect on both their characters. Whittaker says that the story, which takes about three hours to play through, focuses on Peter and fellow academic Clara. “Some of the anecdotes he told us ended up in this story his plane crashed and he had to fix it to fly out,” she says. State of Play head of development and co-founder Katherine Bidwell explains how the team quickly arranged an interview with one of her childhood friend’s fathers - who had been head of the British Antarctic Survey and provided color to the creative team of devs based on his experiences. Writing the game as a novel first, he drew inspiration from a section of the book set in Antarctica that summoned the questions of who we are as people and what are we when we’re removed from the structures we live in. “The seed of this started about seven years ago, reading a book called The Amazing Adventures of Kavalier & Clay, a story of Jews who have to escape Europe just before the war,” Luke Whittaker, State of Play’s creative director and co-founder, tells The Hollywood Reporter. Through an immersive storytelling style and visuals inspired by mid-century screen painting, the narrative game follows a Cambridge academic named Peter, and his journey to escape a plane crash in the Antarctic. Set in the 1960s during the Cold War, South of the Circle was made by a very small team at State of Play, known for the puzzle adventure game Lumino City. Is there more to him than first appears?Ī cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game.Escape a Plane Crash Using Your Thoughts in South of the Circle Explore the unusual dwellings beyond the city gates and finding out more about her Grandad's intriguing life along the way.

As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad. Lumino City continues where we left Lume. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.

Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. By exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world.

Lumino City is a BAFTA award-winning handmade puzzle adventure game.
